Fórum Gamers

Jogos e Tecnologia => Jogos => Topic started by: Gynoug on Mar 12, 2008, 20:15:26

Title: SSF II Turbo HD Remix
Post by: Gynoug on Mar 12, 2008, 20:15:26
Eu estive acompanhando as liberações de novas imagens do jogo, mas parece que depois da Capcom ter decidido acabar com a franquia Street com o SFIV, agora ela quer fazer o mesmo com o SSFII Turbo HD Remix.

Olha só esta aqui de hoje também...


Os gráficos até agora estavam ficando deste jeito aqui:
(http://img301.imageshack.us/img301/5910/232972933098cd242afbosx7.jpg)

E agora serão assim:
(http://img301.imageshack.us/img301/6181/23289065671a9439ab66ork0.jpg)

Notem as diferenças gritantes nas calças e braços do Ryu. Tirou todo o detalhe, toda a noção de profundidade do visual do personagem. De um remake em HD de um jogo clássico, passou a ser um simples SF2 rodando em emulador, com filtros ligados.

A desculpa deles:
QuoteThere are a number of reasons we decided to change the art and here's the run down of how we came to that decision: As a necessary part of development, we had to outsource a lot of the work to an outside company that based their work off of Udon's key frames. This company has an excellent reputation and ability as an outside art contractor and we were very impressed with their overall resources and their infrastructure. Without going into the nitty-gritty of it, the art they were producing just wasn't up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not "good enough." It just wouldn't satisfy the quality bar that both Capcom and Street Fighter fans demand.

So, we turned to Udon to help solve this problem. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. This, as some fans actually pointed out, is extremely hard to do. We decided to stick it out and go with that route and unfortunately, it didn't work out too well.

Udon's suggestion was to take the tones down to about 4. So now, a particular color will go through about 4 shades when going to light to dark.[u/] Some tweaking was also done to the line art to match this new rendering style as well. The overall result is a different style that is still going to be in full HD, but will be more efficient to animate and therefore get the game to you guys sooner. It also looks pretty damned good.

Once Udon and Capcom agreed to go with that route, we had to essentially reboot the whole art pipeline. The character art pretty much started over from scratch with new reference art from Udon. Using lessons we learned from the start of the project we are now using a team that utilizes more Udon talent and an outsource partner (still very necessary) that uses a smaller, but more focused group of artists.
:lol:
Title: SSF II Turbo HD Remix
Post by: night on Mar 13, 2008, 00:10:30
Isso depois de anunciar que o jogo teria a mesma quantidade de quadros de animação do jogo original né? Pra mim o SFHD morreu com isso, esses downgrade horroroso no gráfico é só a continuação... Daqui a pouco eles vão colocar trilha sonora em MID porque tem pouco espaço de armazenamento num BRD... :lol:
Title: SSF II Turbo HD Remix
Post by: Danny Zuco on Mar 13, 2008, 00:13:38
Sinceramente ainda não entendi o motivo desse downgrade tosco...

Mesma coisa que fazer um jogo de PS2 com gráficos do PSOne.
Title: SSF II Turbo HD Remix
Post by: Strife on Mar 13, 2008, 00:31:31
Eu não boto fé nesse exatamente pelo que o night falou, ridículo manter a animação do original.

SFIV, por outro lado, está ficando bom demais :lol:
Title: SSF II Turbo HD Remix
Post by: night on Mar 13, 2008, 00:33:44
É... a animação do 4 com os gráficos da primeira imagem que o Gynoug postou seriam o ideal pra mim. :lol:
Title: SSF II Turbo HD Remix
Post by: King on Mar 13, 2008, 23:47:01
Quote from: 'night' post='17514' date='Mar 13 2008, 01:33 AM'É... a animação do 4 com os gráficos da primeira imagem que o Gynoug postou seriam o ideal pra mim. :lol:

2. :lol:

E isso aí é preguiça da Capcom. Eles só podem estar com previsão desse jogo ser um fiasco e já estarem tomando medidas para cortar gastos... mas acho que com esses tipos de cortes acabam piorando ainda mais a situação.

Tão se focando totalmente no SF4... ¬¬
Espero que realmente valha a pena esse foco.
Title: SSF II Turbo HD Remix
Post by: Seifer Almasy on Mar 14, 2008, 17:10:33
Vai entender a Capcom

Bom, pelo andar da carruagem do SF4... nem era de se esperar menos...

até SF3 ta mais fluente que SF4 e mais bonito também :lol:

Ah e não é downgrade, é "estilização" e Cell Shading (ou traduzindo, Borrões)...
Title: SSF II Turbo HD Remix
Post by: Seifer Almasy on Mar 15, 2008, 17:10:29
Quote from: 'Mike' post='419811' date='Mar 13 2008, 12:43 PM'
Videos da Capcom Digital Day:
Super Street Fighter II Turbo HD Remix * Capcom Digital Day Rivals Gameplay * 6.8 Megas (http://www.gametrailers.com/download/31812/t_sf2hd_df_gp1.wmv)

Super Street Fighter II Turbo HD Remix * Capcom Digital Day Tie-Breaker Gameplay * 6.5 Megas (http://www.gametrailers.com/download/31814/t_sf2hd_df_gp2.wmv)

Super Street Fighter II Turbo HD Remix * Capcom Digital Day China Gameplay * 5.1 Megas (http://www.gametrailers.com/download/31827/t_sf2hd_df_gp4_gt.wmv)

Super Street Fighter II Turbo HD Remix * Capcom Digital Day Danger Zone Gameplay * 6.6 Megas (http://www.gametrailers.com/download/31816/t_sf2hd_df_gp3.wmv)

Super Street Fighter II Turbo HD Remix * Capcom Digital Day Ultimate Feature Gameplay * 5.6 Megas (http://www.gametrailers.com/download/31829/t_sf2hd_df_gp5_gt.wmv)