Sierra Spring Break 08: PS3 exclusivity would have allowed double the amount
of objects on-screen, says Ghostbusters dev
April 28th, 2008 @ 12:58
Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last
week, Terminal Reality president Mark Randel admitted that Ghostbusters on
PS3 has been held back by the fact will also release on 360, saying that the
game would have double the amount of objects on screen if it had been PS3-
only.
See below.
VG247: Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony
Pictures.
Escolheram o PS3 como plataforma base para o jogo porque a franquia pertence a Sony Pictures.
VG247: Right. But the game will be coming out on the 360, it’s a simultaneous
release. Did Sony insist it was lead?
MR : Personally, I want to show off our PS3 technology. We’re one of the few
developers who love the PS3 and have a great time with it. We have great
technology for the PS3 and we want to show it off.
Querem mostrar a tecnologia deles para op PS3, se dizem como alguns dos poucos programadores que adoram o PS3. que tem uma grande tecnologia desenvolvida para o console.
VG247: Isn’t it the same for the 360?
MR: We’re running the same game for both platforms but if we made a PS3-
only game, for example, you could double the amount of objects on screen
that you’re seeing. The PlayStation 3 has seven processors and the 360 only
has three, so seven versus three means you can do a lot more on the PS3.
We’re keeping the game the same over both platforms so we don’t want to
take out any features.
Ele diz que o game será o mesmo nas duas plataformas, mas que se fosse
only for PS3 eles poderiam colocar o dobro de coisas na tela. Explica que
o PS3 tem 7 cores, contra apenas 3 do X360.
VG247: So is the game scaled down because of the limitations of the 360?
MR : For example, we’ve reserved one whole processor on the PS3 for Dolby
Digital 5.1 sound whereas on the 360 you have part of one processor to do
that. So we can have a lot better sound mixing and a lot more effects going on
at the same time. That kinds of makes us do a little bit less in the game [360]
but makes for better audio. If we’re doing a PS3 only game however, we could
be doing a lot more. We could be pushing a lot more on the screen.
ele cita por exemplo que usaram um dos processadores do PS3 para gerar o som Dolby Digital 5.1, enquanto no X eles tem somente parte de um core para fazer isso, (já que ele tem que estar processando o game em si tb). Dizem que tiveram que segurar a onda, se fosse só para o PS3 poderiam ter feito muito mais.
Seifer's Note: o responsavel pelo processamento de som não é o chip de audio?
Ghostbusters is out this coming October for PS3, 360, Wii, PS2 and DS.
By Mike Bowden
http://www.videogami...ostbusters-dev/